Ars Technica reports on a demonstration of an AMD GPU that can actually run Crysis on an iPhone. It isn´t actually running Crysis, but uses the iPhone as a client for a web-based gaming service, in which the game itself runs on a server and graphical output is sent to the client, in a similar way to terminal services. Obviously the network must have sufficient bandwidth for this to work though the article says about 20Mbps is sufficient to produce an experience that is equivalent to running the game locally. I remember hearing about these services earlier this year and although my worry was about how many servers must be running to allow all those gamers to play, the concept isn´t that strange so long as the network bandwidth is sufficient. Considering the slow but steady convergence of TV, internet, films and gaming to PCs, consoles ans set-top boxes, this seems like a very logical evolution.
Sunday, September 13, 2009
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