Could the cloud computing model be the future of gaming? Ars Technica reports on a demo by OnLive which I have mentioned in previous blog posts, that provide a subscription gaming service that does not require high end hardware on the client side. A set-top box is sufficient to play the games, which actually use the television to output the game graphics which are actually running on servers in the cloud, so there is no need to install software. This kills software piracy in one go so games publishers are obviously happy with the concept. I still worry a little about bandwidth requirements considering potentially thousands of people could be playing on the servers at one time. However Ars were impressed with the demonstration
Sunday, September 27, 2009
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